BRICKFURY

About Us

Steady Labs

Brick Fury is made by Steady Labs, a very small independent studio. The game is built in Flutter, rendered with a custom engine, and every effect in it is drawn in code rather than imported — the explosions, the trails, the monuments and the paddles are all maths.

What we were trying to make

Block-breakers have barely moved since 1976. Most of what ships today is the same cabinet with a new skin: a bar, a ball, and a wall that does nothing back.

We wanted one that hits. Every brick lands with weight. Combos climb and can be kept alive through a return if your core is built for it. Paddles do not differ by width alone — one steers like a scalpel and is deliberately shorter for it, another carries momentum like a battleship. The intent is that choosing equipment changes how the game feels in your hands, not which number is bigger.

How we think about your money and your time

Two rules, and they are not marketing:

There are also no energy timers, no lives to wait out, and no paywall anywhere in the campaign. If you never spend anything, you can finish all 250 sectors.

On your data

The game collects as little as it can and still work. You do not need an account to play — progress is tied to a random identifier, not to you. Signing in is optional and exists for exactly one reason: so a new phone does not cost you your campaign.

The trade-off is stated plainly in the privacy policy and in support: collecting almost nothing about you means that if you never sign in and lose your device, we genuinely cannot prove which backup was yours.

Talk to us

Bug reports, ideas, and complaints all go to the same place, and a person reads them: soloprecious65@gmail.com